Technology for Teaching & Learning
The Technology & Media team at the CTL is organized into three specialty areas of highly-skilled professionals in a wide variety of artistic and technical fields. Additionally, scores of BYU students are integral team members that contribute valuable time and energy to the projects.
*NOTE → Contact your CTL Consultant to discuss any ideas you have for media to use your classes. Your consultant will work with you to fill out an animation, audiovisual, or software project request form that will be reviewed by the applicable area.
Software & Technology Development
The CTL development team creates custom software and technology solutions of all shapes and sizes. We have a proven record of delivering high-quality and secure enterprise applications for all of campus to use, as well as smaller-scale instructional tools or apps to use as part of your class. Some featured products include:
- BYU Learning Suite
- Decision-Based Learning
- Student Ratings
- Mid-Course Evaluations
- BYU Flashcards
Animation & Visualization
Animation is a useful tool for instruction. It is best suited to illustrating processes or relationships that change or evolve over time. Animation can focus attention on critical aspects of a complex environment or system. Animation is also an effective way to condense the delivery of information and concepts into short, entertaining segments.
CTL’s animation team can provide a full range of 2D and 3D production including character driven, motion graphic, technical and stop-motion creations.
The CTL offers a full range of audiovisual production services, from scripting to audio and video acquisition and editing.
Audiovisual materials can be useful in a number of teaching and learning situations, including, but not limited to:
- lecture capture for review outside of class
- remote location capture allowing students to view lectures or presentations they would otherwise be unable to attend
- capturing and editing time-consuming presentations or demonstrations in order to reduce viewing time
- capturing repetitive demonstrations
- capturing one-time presentations or events